sitmo
: A header-only package for R containing SITMO PPRNGsThe repository houses the sitmo
R package for Parallel Psuedo Random Number Generation (PPRNG). The package provides a way to obtain the SITMO Consulting’s PPRNG header files via LinkTo.
sitmo
sitmo
is available on both CRAN (Stable) and GitHub (Development). Using CRAN to download and install sitmo
is the preferred option as it is significantly more stable vs. the GitHub version.
To install the package from CRAN, you can simply type:
The package will be installed and available in a similar fashion to other R packages. The main exception to this note is that to use sitmo
to create a package you will need to acquire a compiler. This is detailed under the development install instructions.
To install the package, you must first have a compiler on your system that is compatible with R.
For help on obtaining a compiler consult:
With a compiler in hand, one can then install the package from GitHub by:
sitmo
There are two ways to use sitmo
. The first is to use sitmo
in a standalone script. The script is typically built using sourceCpp()
. The second approach allows for sitmo
to be used within an R package.
Within the C++
file, the sitmo
package provides an Rcpp plugins’ depends statement that must be included after sitmo.h
header. This plugin statement indicates that a dependency is sitmo
.
To use the two other engines, threefry
and vandercorput
, they must be loaded like:
#include <Rcpp.h>
#include <threefry.h> // or use #include <vandercorput.h>
// [[Rcpp::depends(sitmo)]]
// [[Rcpp::plugins(cpp11)]]
sitmo
Engine ExampleBelow is a hello world example meant to show a basic implementation of sitmo
.
#include <Rcpp.h>
#include <random> // C++11 RNG library
#include <sitmo.h> // SITMO PPRNG
// Rcpp depends attribute is required for standalone use.
// It is not needed if in package linking to the sitmo package (detailed next).
// [[Rcpp::depends(sitmo)]]
// [[Rcpp::export]]
Rcpp::NumericVector sitmo_draws_ex(unsigned int n) {
Rcpp::NumericVector o(n);
// Create a prng engine
sitmo::prng eng;
// Draw from base engine
for (unsigned int i=0; i< n ; ++i){
o(i) = eng();
}
return o;
}
/*** R
sitmo_draws_ex(5)
*/
threefry
Engine ExampleBelow is a hello world example meant to show a basic implementation of threefry
. This engine requires C++11.
#include <Rcpp.h>
#include <threefry.h>
// Rcpp depends attribute is required for standalone use.
// It is not needed if in package linking to the sitmo package (detailed next).
// [[Rcpp::depends(sitmo)]]
// threefry requires access to a C++11 compatible compiler
// [[Rcpp::plugins(cpp11)]]
// [[Rcpp::export]]
void threefry_draws_streaming(unsigned int n) {
sitmo::threefry eng1, eng2;
eng1.seed(0); // reset the first engine (not really necessary)
eng2.seed(1); // 2nd engine gets a different seed
Rcpp::Rcout << "\nTwo independent streams.\n";
for (unsigned int i = 0; i < n; ++i)
Rcpp::Rcout << eng1() << " " << eng2() << "\n";
}
vandercorput
Engine ExampleBelow is a hello world example meant to show a basic implementation of vandercorput
. This engine requires C++11.
#include <Rcpp.h>
#include <vandercorput.h>
// Rcpp depends attribute is required for standalone use.
// It is not needed if in package linking to the sitmo package (detailed next).
// [[Rcpp::depends(sitmo)]]
// vandercorput requires access to a C++11 compatible compiler
// [[Rcpp::plugins(cpp11)]]
// [[Rcpp::export]]
void vandercorput_draws_streaming(unsigned int n) {
sitmo::vandercorput eng;
for (unsigned int i = 0; i < n; ++i)
Rcpp::Rcout << eng() << "\n";
}
To use sitmo
in your R package, modify the DESCRIPTION
file by adding:
LinkingTo: Rcpp, sitmo
Imports:
Rcpp (>= 0.12.11)
To use C++11’s statistical distributions, you may want to add the following to your src/Makevars
and src/Makevars.win
file:
CXX_STD = CXX11
Within a C++
file in src/
, then add:
#include <Rcpp.h>
#include <sitmo.h> // SITMO for C++98 & C++11 PPRNG
#include <threefry.h> // THREEFRY C++11-only PPRNG
#include <vandercorput> // VANDERCORPUT C++11-only Low-discrepancy sequence
You do not need to add each header file. Pick and choose the appropriate engine for your needs.