Companion Modifications File

These files specify the bonuses that "enhanced companions", such as familiars and a Paladin's special mount, receive from associating with the character.


Tag Name: FOLLOWER:x,x=y

Variables Used (x): Text (Class name or variable)

Variables Used (y): Number (Class level or variable value)

What it does:

Examples:

FOLLOWER:Paladin=5

True if PC is a Level 5 or greater "Paladin".

FOLLOWER:Sorcerer,Wizard=1

True if PC is a Level 1 or greater "Sorcerer" or "Wizard".

FOLLOWER:CompanionLevel=5

True if the CompanionLevel variable is 5 or greater.


Tag Name: HD:x

Variables Used (x): Number (Hit Dice)

What it does:

Gives the companion bonus hit dice of its creature type.

Example:

HD:2

Defines the creature having two Hit Dice.


*** New 5.9.4

Tag Name: RACETYPE:x

Variables Used (x): Text (Creature Type)

What it does:

Example:

RACETYPE:Undead

The Creature is now of the "Undead" type.


*** Note: soon to be deprecated

Tag Name: SWITCHRACE:x|y

Variables Used (x): Text (Current Race)

Variables Used (y): Text (New Race)

Important:

What it does:

Example:

SWITCHRACE:Animal|Magical Beast

Switches the Race from "Animal" to "Magical Beast".


Tag Name: TYPE:x

Variables Used (x): Text (Class)

What it does:

Used to define what the creature is for purposes of display on the resources tab.

Example:

TYPE:Familiar

Defines the creature as a "Familiar" for resources tab display purposes.


Tag Name: USEMASTERSKILL:x

Variables Used (x): Text (YES or NO)

What it does:

Used to define whether the creature uses the skill ranks of its master.

Example:

USEMASTERSKILL:YES

Defines the creature as using the skill ranks of its master.