The intent here is to enable the simulation of plays/drives and evaluate game-play strategies in the National Football League (NFL). Built-in strategies include going for it on fourth down and varying the proportion of passing/rushing plays during a drive. The user should be familiar with nflscrapR data before trying to write his/her own strategies. This work is inspired by a blog post by Mike Lopez, currently the Director of Data and Analytics at the NFL, Lopez (2019) <https://statsbylopez.netlify.app/post/resampling-nfl-drives/>.
Version: | 0.4.0 |
Depends: | R (≥ 3.5.0) |
Imports: | data.table, progress, nflfastR |
Suggests: | knitr, rmarkdown |
Published: | 2022-08-19 |
Author: | Ryan Elmore |
Maintainer: | Ryan Elmore <Ryan.Elmore at du.edu> |
BugReports: | https://github.com/rtelmore/NFLSimulatoR/issues/ |
License: | MIT + file LICENSE |
URL: | https://github.com/rtelmore/NFLSimulatoR/ |
NeedsCompilation: | no |
Materials: | README NEWS |
In views: | SportsAnalytics |
CRAN checks: | NFLSimulatoR results |
Reference manual: | NFLSimulatoR.pdf |
Vignettes: |
Basic Functionality in NFLSimulator Generating a Series of Drives in NFLSimulatoR |
Package source: | NFLSimulatoR_0.4.0.tar.gz |
Windows binaries: | r-devel: NFLSimulatoR_0.4.0.zip, r-release: NFLSimulatoR_0.4.0.zip, r-oldrel: NFLSimulatoR_0.4.0.zip |
macOS binaries: | r-release (arm64): NFLSimulatoR_0.4.0.tgz, r-oldrel (arm64): NFLSimulatoR_0.4.0.tgz, r-release (x86_64): NFLSimulatoR_0.4.0.tgz, r-oldrel (x86_64): NFLSimulatoR_0.4.0.tgz |
Old sources: | NFLSimulatoR archive |
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